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Fallen Faerie

(image)

The essence of true faeries normally makes it unfeasible for them to be brought back as undead, but this is by no means a feat without precedent.

Much like other creatures resurrected by necromancy they are merely shadows of their former beings, mostly devoid of free will and emotions. They roam about places from their previous memories, seeking to draw energy from the living in a futile attempt to revert the effects of time upon their decayed bodies and spirits. Their former affinity to forests becomes key to their subsistence, but there is little more they can obtain from it.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. Spirits have very unusual resistances to damage, and move quite slowly over open water.

Information

Advances from:
Advances to:
Cost: 63
HP: 43
Movement: 7
XP: 150
Level: 3
Alignment: chaotic
IDFallen Faerie
Abilities: sylvan spark

Attacks (damage - count)

(image)death touch
melee
10 - 2
arcane
magical
(image)wail
ranged
10 - 3
cold

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire20%
(icon) cold0% (icon) arcane-10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen150%
(icon) Hills150%
(icon) Mountains150%
(icon) Mushroom Grove150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%