Fallen Faerie
The essence of true faeries normally makes it unfeasible for them to be brought back as undead, but this is by no means a feat without precedent.
Much like other creatures resurrected by necromancy they are merely shadows of their former beings, mostly devoid of free will and emotions. They roam about places from their previous memories, seeking to draw energy from the living in a futile attempt to revert the effects of time upon their decayed bodies and spirits. Their former affinity to forests becomes key to their subsistence, but there is little more they can obtain from it.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. Spirits have very unusual resistances to damage, and move quite slowly over open water.
Information
Advances from: | |
Advances to: | |
Cost: | 63 |
HP: | 43 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Fallen Faerie |
Abilities: | sylvan spark |
Attacks (damage - count)
death touch melee | 10 - 2 arcane | magical | |
wail ranged | 10 - 3 cold |
Resistances
blade | 50% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 50% | fire | 20% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | 2 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 60% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 1 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 2 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |